

In the previous article we learned how to Rotate the object, so now we’re going to alter its size. Signpost has a headline and a message for the entering hero. 2 Some objects have additional properties to edit, eg. For most objects you can edit its name (change “Use Custom Name” to True) and determine whether you wish to tie its position to ground level or align it with the grid.

Hovering the mouse over the arrows or the rectangle will turn them yellow and allow you to move the object.ĭouble-clicking (or right-clicking) the selected object opens the property window. 1 Notice the three colored arrows: green and red for X and Y axis (horizontal position), and blue for Z-axis (vertical position). First we want to increase the hero’s Movement and Destiny, so drag a Blind Maiden Land statue next to your blue hero. Under the Neutral Buildings tab you can find all kinds of buildings adding various bonuses to heroes. We have already learned how to place plants and trees on the adventure map, and for the rest of the objects the procedure is exactly the same. Save location: \My Documents\My Games\Might & Magic Heroes VII\MMH7Game\EditorWorkspace You can also download the finished map we’re going to create in this article from below. If you don’t have the previous map at hand, you can find the file download from the previous article. Today we’ll continue on that map and are going to add neutral buildings and objects which will later be used to create scripted events. In the previous part we started a basic scenario map with terrain above and below ground, drew some textures and planted trees. Might & Magic: Heroes VII Editor – Part 3

The original article written by Lord Graa (in Czech) can be found here. This guide has been created in collaboration with.
